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Cons Of Video Games

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Video games have become a billion dollar industry. They represent both a pastime and a hobby for both adults and children. Retailers have exploited the popularity of video games and now clubs, magazines, conventions and other social events are all offered with a video game theme. T-shirts, backpacks, lunchboxes, and sweatshirts all come printed with video game logos. These are mostly unnecessary, since video game players have uncanny, radar like ability to find each other at parties and turn the conversation into a discussion of video game techniques, graphics, and sound effects.



But it's good to know origins just as a film devotee needs to understand what made Citizen Kane so special, avid video game players may want to know what games were popular in the past.

Many video game authorities (don't you wonder what they're like?) cite Spaceman as being the first video game. It appeared in 1964 and was developed by a lone student programmer. Spaceman was a comparatively simple game that pitted two players against each other and armed them with a pair of classic sci-fi rocket ships complete with tiny missiles. The computer mouse controls were limited to thrust, rotate right and rotate left. The game featured an unpredictable hyperspace panic button for emergency situations, but the use of this panic button could have all sorts of effects, some desirable and some not. All action took place on a single screen that featured a sun that exerted a powerful gravitation pull on the combatants. Most players steered clear of this but some intrepid players were able to use the sun's attraction as an asset.

Although it came along in 1972, most people believe that Pong was the first video game developed. Pong' was composed of simple black-and-white visuals, and play consisted of simple back-and-forth table tennis like movements.

Pac Man is probably the most widely known and popular video game of all time. Japanese designed in 1980 in an attempt at a game that would interest girls.

Evidently they decided that eating was something girls enjoyed because they designed a character that looked like a circle with a chomping, wedge-shaped mouth. Pac man was simply a hungry yellow creature who lived in a maze that it proceeded to eat its way through. However, foes 4 colorful globby ghosts lived in this maze as well who existed solely to end Pac Man's career as an eating machine.

Doom came along in 1994 and engaged the game player in an ultra-violent, blood-soaked battle against the forces of Hell. The game has a sort of amorphic quality since it did nothing to define or represent a hero. The player takes the active role and he is thrown into the middle of the action, with a health indicator at the screen bottom to indicate the games' progression.

Since then, many video games have been developed to follow this course of blood spilling games with increasing levels of violence. But in 2000, video games turn a surprise u-turn when The Sims came out. Here the game consisted of a sort of Lego virtual reality where the player could build and furnish his or her home. It appealed to the nesting instinct and players created ongoing sagas that revolved around decorating their virtual homes and raising children. The Sims is a wish fulfillment vehicle where the player can create an ideal life and forget his own. It is rumoured that a second version of the game is planned wherein the Sims and their neighborhood cope with falling real estate values when the characters from Desperate Housewives move in.
Cons Of Video Games
Canada is one of the world's largest economies having a thriving entertainment industry. Besides movies, music, television, the industry of video games is becoming popular day by day. Video games have been invented in the 1970's and the popularity has just been increasing since the last 40 years. Young adults are getting addicted to this form of entertainment to reduce stress and tension from their studies. It has become a way to vent out anger and frustration for children of this generation. Video games are quite different from watching a movie, listening to music, or playing a computer game. Video games are played on a console, unlike computer games which are played on a PC.

The console can be Sony's playstation or Microsoft's Xbox, which is then connected to a television set or they can also be played on a portable hand-held device such as Nintendo Game boy. There are renowned gaming industries and other well-known game makers in Canada. Montreal and Vancouver are one of the biggest gaming hubs in the world. Globally, the video game business gains about $30 billion, and Canada is responsible for 3% of its sales, which is equivalent to around $1 billion. Forty percent of the Canadian households possess a video game console, and the video game sales are second to music sales in this country. Hence, the rising popularity of video games in Canada.

The Canadian style of gaming is quite different from the ones around the rest of the world. Due to this, there have been many controversies and debates in the country. The foremost controversy that is associated with video games is violence. Many argue that the violence in the games can be a bad influence on young children. There have been lawsuits filed against games such as Grand Auto Theft and Soldier of Fortune due to violence presented in the games. The other aspect that aroused controversy is the gender discrimination. Most of the games are male-oriented and show women in a low limelight. But, there are many ways to solve these problems. Censorship can be set up to avoid violence and women can be presented in a more positive manner. But it has been scientifically proven that video games reduce chronic pain by the Canadian researchers. There are many true incidents which have proven how video games are a good form of entertainment. In this country, the great Canadian video game challenge has been set up to inspire new ideas in the gaming industry and make it more popular.

Over hundred companies around Quebec and Great Britain produce and publish video games. There are many small budget video game companies and a handful of world-renowned companies. Edmonton's BioWare is credited for creating the best fantasy games; Neverwinter Nights, being one of the popular games. Relic Entertainment in Vancouver is also a successful company with many sales world wide. Canada is also responsible for international sales of their video game products and the best selling games are sold US and Europe, where they top the charts. It is estimated that after US and Europe, Canada will become one of the strongest in selling and manufacturing of video games as the popularity is increasing.
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