The Nintendo GameCube (Japanese: ???`?????`??; originally code-named Dolphin during development; officially abbreviated as GCN by Nintendo of America) is Nintendo's fourth home video game console, belonging to the Sixth generation era??the same generation as Sega's Dreamcast, Sony's PlayStation 2, and Microsoft's Xbox. The GameCube itself is the most compact and least expensive of the sixth generation era consoles. The GameCube was released on September 14, 2001 in Japan; November 18, 2001 in North America at $199.95 USD [2]; May 3, 2002 in Europe; and May 17, 2002 in Australia.
The GameCube was first introduced in volume #145 of Nintendo Power magazine. Luigi's Mansion was the first cover game (volume #150).
The GameCube was unveiled during Spaceworld 2000. Physically shaped similar to a geometric cube, the outside casing of the Nintendo GameCube comes in a variety of colors, such as indigo, platinum, and black (also a limited edition Resident Evil 4 platinum and black game console). In Japan, the system is also available in orange (known there as Spice, like the orange controllers), or in limited edition colors like Crystal White, Mint Green, Copper, and White with black pinstripes.
The Nintendo GameCube uses a unique storage medium, the GameCube Optical Disc, a proprietary format based on Matsushita's optical-disc technology; the discs are approximately 8 centimeters (3 1/8 inches) in diameter (considerably smaller than the 12 cm CDs or DVDs used in competitors' consoles), and the discs have a capacity of approximately 1.5 gigabytes. Contrary to popular belief, GameCube discs are not physically read any differently from a standard DVD disc, but are encrypted and contain a 'barcode' unreadable by most DVD drives. This move was mainly intended to prevent piracy of GCN titles, but like most anti-piracy technology, it was eventually cracked. By exploiting a flaw in Phantasy Star Online Episode I & II, users were able to connect their GameCubes to their PCs and run homebrew programming on the console. [3]. Later, a special debug mode in the GameCube drive was discovered which allowed the console to read and play from standard mini DVD-Rs.
The Nintendo GameCube does not have any DVD-movie support. Common reasons cited by Nintendo for using this format are to lower piracy, provide faster loading times, and to make the system cheaper (to avoid DVD-licensing fees) and more compact. The lack of DVD movie support was also a double-edged sword; it did not appeal to the mass audience that turned to the PlayStation 2 and Xbox due to their built-in DVD support. Also, a number of later games that had excessive amounts of audio or video would be scaled down when ported to the Gamecube. An example of this is Def Jam: Fight For New York, where the GameCube version did not feature as many audio tracks as its PS2 or Xbox counterparts, and players were not given a choice to customize their character's voice on the GameCube version as they were on the Xbox and PS2. Despite the protection of a non-standard disc format (essentially a miniature DVD-ROM with non-standard sectors and filesystem formatting), a number of modchips such as the Qoob and ViperGC have been released that, when used in conjunction with a modified bios, allow the use of a standard or 8 cm DVD-R to load backed-up, homebrew, boot-leg or pirate software. There was also a DVD-capable variant released by Panasonic in Japan, under license from Nintendo. Called the Q, it was a modified GameCube that could also hold standard-sized DVD discs and play back both formats. However, it was never released outside Japan and production ceased in December 2003. The Q's different footprint also left it incompatible with the Game Boy Player.
The GameCube system also has the unique capability to connect to Nintendo's portable system Game Boy Advance and SP. The system does not link to the Micro due to the fact that its slot is too small. Such a connection between the two systems allows the transfer of game data. Examples of this functionality include the use of the Game Boy Advance as a controller for the game played. Subsequent information related to game play may be displayed on the Game Boy Advance's color screen for added convenience or to avoid the cluttering of the display on the television screen. This functionality has also been used to unlock "secrets" such as new levels or characters when two games, a Game Boy Advance game and its GameCube equivalent, are connected together. Up to four Game Boy Advance systems can be connected to the GameCube through the GameCube's four controller ports for multiplayer play. A special Nintendo GameCube to Game Boy Advance connection cable is required for each Game Boy Advance system that is to be connected to the GameCube. A fair variety of GameCube games implement this innovative functionality, while Nintendo encourages its continued use.
The GameCube was designed for ease of portability, with its small size complemented by a carrying handle. However, this feature over other consoles was minimal since its inexpensive production and selling price were its main advantages. Interestingly, with the addition of the Game Boy Player accessory, the GameCube becomes a nearly perfect geometric cube. Despite being more compact than the PlayStation 2 (it was released over a year later and kept the power supply separate from the console), the GameCube has superior graphics processing power and better ProLogic sound, but no optical output. The GameCube also has a menu system with memory card data, sound setting and a calendar. The menu system can be accessed by starting the GameCube with no game loaded or holding down the "A" button while the GameCube boots.
The controller has the traditional directional pad, two thumbsticks, and eight buttons: A, B, X, Y, Z, L, R, and start/pause. Keeping up with the Nintendo 64, it features no select button, but the C buttons have been replaced by an analog C stick, instead. The thumbsticks do not have added "clickable" button functionality??unlike other such consoles of the era??but both L and R shoulder buttons are analog, being able to detect pressure applied to them before "clicking," essentially doubling their functionality.
The GameCube had a network adapter released during the holiday season of 2002, but Nintendo did not promote or support online gaming anywhere as heavily as Sony or Microsoft. The only high profile title that required the adapter was Sega's Phantasy Star Online Episode I & II. Instead, Nintendo focused more on Game Boy connectivity. Two separate adaptors were made, one for dial-up phone lines and one for broadband connections.
The GameCube has some hidden tricks included in its startup sequence: holding the "Z" Button while the system boots will replace the normal xylophone musical sequence with squeaks, followed at the end by a child laughing. If you have four controllers plugged in and hold the "Z" button on all of them, you will hear sounds of a Japanese-style drum sequence ending with a traditional Japanese gong.
One company that's been a big name in video games for years is Nintendo. In many ways Nintendo revived interest in video game systems that can be hooked up to televisions (as opposed to video games played on home computers). It put out a number of good systems in the late eighties and throughout the nineties. The Nintendo GameCube is the current iteration of this long line of video game platforms, but unfortunately it doesn't really measure up compared to other modern video game platforms like the new Sony PlayStation 3, and Microsoft's Xbox 360. For example the GameCube has a processor with a speed of 485 Megahertz while the PlayStation 3 has a central processor with a clock speed of 3.2 Gigahertz which controls eight other processors, and the Xbox 360 has three processors running at 3.2 Gigahertz each! The differences in memory are just as large with the GameCube having a system memory of 40 Megabytes, while the Xbox 360 has 512 Megabytes of RAM. One thing that might offset the GameCubes slow processor and small memory to some extent is the fact that the processor itself is a 128 bit unit. The GameCube also lacks a hard drive which both the PlayStation 3 and the Xbox 360 feature. While apparent deficiencies in hardware can be made up for to some extent by the unique hardware architectures and software, the lack of a hard drive put the GameCube at a stark disadvantage because of the way being able to store various data allows the user of a video game platform to customize the video gaming experience. For example the Xbox 360 allows users to create their own sound tracks to go along with games and then store that music on the hard drive. Apparently with the GameCube, there isn't that option, so the user is stuck with whatever sound comes with the software. The GameCube does have a decent amount of networking capability. Besides the ability to support four players on a single unit, the GamCube has an optional 56 Kbps modem adapter and a separate broadband adapter. The broadband adapter allows for playing over DSL and cable modems, with Local Area Network play an option on some game titles. It also has parallel and serial ports as well as two Digicard ports and one Type III PCMCIA expansion slot. Another thing that puts the GameCube at a huge disadvantage when compared to the PS3 and the Xbox 360 is the fact that it's disk drive is designed for Nintendo's proprietary eight centimeter mini DVD. Each mini DVD only holds 1.5 Gigabytes of data which is severely limited compared to the Blu-ray drive that comes on the PS3 which can access discs holding 54 Gigabytes and the Xbox 360's optional HD-DVD drive which can access discs holding 30 Gigabytes worth of data. The fact that the disk drive only takes the eight centimeter discs also means that the GameCube 360 is not a multifunctional platform the way the other systems are. The inability of this platform to play CD's DVD's and other media limits it to the realm of strictly being a video game platform while the PS3 and Xbox 360 are also CD and DVD players. In all, while the Nintendo GameCube can't really compete with the other video gaming platforms on the market today, it seems to serve well as strictly a video gaming device.
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