As a matter of fact, last month proved to be a milestone in gaming's conquest of Pop culture, with Major League Gaming announcing nearly $2 mil worth of player contracts with the top 7 professional gamers on December 18. MLG currently runs a weekly television show on the USA channel, and the income potential of gaming is starting to exhibit its power.
3 days later ,on December 21st, Commissioner Damon, star centerfielder of the NY Yankees, unveiled his association with the GGL, to create the PBGL. The Professional Baseball Gaming League will permit Joe Blow to online game against his favorite pro baseball stars in the Professional Baseball Gaming League's designated AO of online gaming battle, Project Gotham Racing 3 and Xbox Live.
Then there's the steady convergence of Hollywood and video games toward a shared interest. Major game producer, Capcom, has already enjoyed a prosperous affiliation with Tinsel Town when it sold its Resident Evil rights to Impact and Sony Pictures for three separate productions (a 3rd is currently in the works). Now they are entering into a partnership with Hyde Park Entertainment to produce a Street Fighter feature.
Online gaming is demonstrating itself to be quite capable of standing on its own, however. Up to June of 2006, Bill Gates revealed that more than half a billion complete games of Halo had been played on Xbox Live. This is not to say half a billion players, but 500 mil full battles, that may share as many as sixteen combatants simultaneously. This seems to be more of a coup d etat, than a passing fancy.
We profess to be the sharpest pencil in the box, but we can see the possibilities. How soon until more athletic leagues see the potential in following Johnny Damon's lead? maybe if game developers started making video games especially for this sort of application? EA Sports, do you hear us? Think of the reaction of crazed fans when they could play John Madden's NFL 2007 with their favorite football stars online, in the the off-season? Off-season would stop being an endgame for the sporting leagues. Public relations then interaction could thrive year around. What about professional wrestlers? NHL? How much would a Indy 500 fan do to race against a favorite racer online? The combinations are limitless.
Gaming, andin particular, online gaming, will definitely change the Entertainment Industry as we know it.
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