Before you dive into becoming a video game programmer, spend a little time to research what working at a video game studio actually entails. You don't want to spend time and effort becoming a video game programmer only to realize that it's not what you were hoping for. Working as a video game programmer takes a lot of effort. The work hours and deadlines can get stressful, especially near the end of a project. Talk with people who are in the video game business, either in person or online, about any questions you may have about the business.
Create your own games
Try your hand at making your own games at home to see what it's like. You can start with simple projects first, such as basic text games or simple shooters. Grab a book on video game programming at your local bookstore (there are many to choose from) and dive in. C and Java are good programming languages to start out with. Don't try to create something too big or you'll quickly get overwhelmed. The purpose of this is to learn what it's like to make games and get a little experience, not to develop the next award winning MMORPG. Development studios will be more likely to hire you if you have a good project or two that you can include with your resume.
Go To College
Currently video game development studios are hungry for programmers. They spend a lot of money using headhunters to help them locate new people to hire. The good news is that once you are in the video game business, there are many opportunities for companies to work for. There are many different projects and locations that you can choose from. The bad news is that the studios can be very picky about hiring new employees with no previous video game programming experience. Therefore it can be very hard to get your foot in the door. Going to college for a Computer Science degree and getting excellent grades is one of the best ways to show video game studios that you will be a competent and committed employee. The classes will also give you many of the skills that you need to work. There are schools now that specialize in video game degrees, such as DigiPen. They are still relatively new and it's not clear whether they increase your chances of getting a job in the video game industry.
Play Games
Know your games! The video game industry is changing at a breakneck pace, so it's important to stay up to date with the new products. Play many different games every month to see what companies are doing now with video games. Development studios want to make sure that they only hire programmers that are devoted to video games. Staying up to date with videogames is an excellent way to demonstrate this.
Good luck!
A Video Game Programmer
What is it like to work as a video game programmer? It is considered by many game-playing children to be a dream job. Is it actually as good as it sounds? It certainly is an interesting life. However, as with anything else on this planet, there are both positive and negative sides to working as a video game programmer.
For the last 7 years I have worked as a video game programmer at three development studios: Activision/Treyarch, Visual Concepts and DiscoPixel. I have published titles for the Microsoft, Sony and Nintendo consoles. This article is a summary of some of the perks and pitfalls that I have experienced through my work at these companies.
Perk #1 – Make Games!
This one is pretty obvious, but the biggest perk of working at a video game studio is that you will be MAKING games. You will be helping build the next great game that potentially millions of people will play and enjoy. There's an amazing satisfaction that stems from knowing that you helped make something big.
Perk #2 – Play Games!
In addition to testing and improving your current game every day, you'll also be playing games made by other companies. There are few jobs out there where sitting down and playing a newly released console title is considered research. Companies definitely want you to stay on top of the technology and features of new games, and the only way to do this is by playing lots of games. At the companies I've worked at, I've never seen anyone get reprimanded for playing video games during the day.
Perk #3 – Independence
A great aspect of working as a video game programmer is the independence you are given. It is rare that you'll have a manager breathing down your neck or double checking everything you do. To get hired into a development studio you need to already have excellent programming skills, so you are given a lot of freedom to make many decisions yourself. You may be assigned a general task to complete, but how that actually should be done, as well as how long it should take, are often up to you.
Provided that you can get your work done, the companies I have worked for generally seemed to be very willing to let me work on my terms. When I was tired or bored or lazy I could go play a game or relax somewhere without anyone complaining. Happy employees with improved morale make better games.
Perk #4 – Fun Office Environment
Everybody that works at a video game studio has one thing in common: they love games. If they didn't love playing games they would never have been hired to make them. Because of this, the office setting often has fun or quirky things anywhere you look. Many people bring strange new objects to show off or play with during the day.
Most video game studios have lots of games and toys lying around to keep its employees entertained. A few things that I have come across at various studios: Arcades with free coin-op games, foosball tables, ping pong tables, razor scooters, board games, action figures, puzzles, daytime basketball games and giant stuffed animals.
Coming to the office still means you're going to work, but there's no reason why it can't also be fun.
Perk #5 - Free Soda + Snacks
This perk is maybe not important to everyone, but it's nice to know that you won't go hungry working at a video game studio. I've never met a video game company that hasn't offered free soda and snacks as part of the benefits of working there. I suppose being loaded up on caffeine and sugar helps boost productivity. During long days at the office, companies will typically provide free dinner as a thank-you for staying late. One company I worked for served fully catered meals from assorted restaurants every night for many weeks.
Pitfall #1 – Long Work Hours
Making video games is a lot of work. The amount of time needed to make the latest game seems to be growing exponentially. Development teams continue to get bigger and bigger every year, yet somehow the amount of work per person doesn't seem to get any smaller. Games are very complicated. Also, the nature of games is that they must be fun, which is not always so easy to accurately pencil into a schedule. A lot of experimentation is needed, especially with new game concepts.
Before a milestone and especially a few months before a game is released, the work day will be very intense. The work has a way of very quickly piling up. New features and old bugs suck away all of your time. Working long nights or weekends is not uncommon. Fortunately, employees generally care about the games that they are making, and their passion helps energize them through these occasional long shifts.
The stress can get overwhelming, too. At one company I had a giant stack of bug reports waiting for me on my chair when I came into the office. I would work all day, scrambling to fix the bugs as quickly as possible, working on full blast all day and night. I'd go home for a couple hours of sleep, but when I'd return to work there would be a new, even larger stack of bug reports waiting for me.
Typically after a project has shipped there will be a period of downtime where the employees can get a chance to relax and recover. The work load will suddenly significantly reduce. One company gave bonus vacation time after a project shipped, and another put employees “on call” for about a month, in which they only had to come to the office if there was some kind of problem. It's nice to know that your long work hours do not go unnoticed.
Pitfall #2 –Choosing What to Work On
Working on your own video games in your free time is a lot of fun. You get to choose exactly what game and tasks you want to work on, focusing only on the fun stuff. Anything boring can be safely ignored since the only audience is you. Unfortunately, this is not the case for large video game studios. There are many tasks to be completed, some of which are not too glamorous. Fixing console manufacturer standards violations or building data tools is not very exciting, but it still needs to be done by someone in order to ship the final product.
These tasks typically are given to people who are just starting out in the video game industry, perhaps as a rite of passage, but probably just because nobody else wants to do them.
In addition to the possibility of working on less glamorous tasks, you could be assigned a project that you are not fully interested in. Typically the company will let you work projects that interest you, but this is not always possible. A particular project could be falling behind schedule and it needs a few more employees to fix some bugs or add some new features. Or, the project you are interested in already has enough workers.
I think that the passion of the employees working at a video game studio is crucial to the success of that game. If you are not excited about what you're working on, it will show up in the game you're creating. To avoid any misunderstandings or letdowns, before deciding to work at a particular company, it's important to find out what game you will be working on in addition to what tasks you will be assigned.
Pitfall #3 –Pay Not as Good (Maybe?)
I've heard from a few people that the pay working as a video game programmer is not as good as the pay working at more conventional companies. Business database programmers, for example, could be earning more money. This could be true. However, choosing your profession is not just about the pay. You spend a large percentage of your life at your job. Money is not everything. Choosing something that you enjoy is important, too.
I thought the pay at the companies I have worked at was very reasonable. There is also a large potential upside from royalty checks coming from a game that sells well, which has sometimes turned out to be significant. You will definitely not be living as a pauper if you get a programmer job at a video game company.
Conclusion
I hope that this article has been helpful towards learning a little bit about working as a video game programmer. As with everything in life, there are pros and cons to this profession. If what you have read sounds good to you, I hope you find that dream job making the next great bestselling game.
Tom Bak has sinced written about articles on various topics from Video Games. Tom Bak is a professional software developer with over ten years of programming experience on diverse projects, including seven years of videogame experience with numerous published console game titles. He is currently working on a. Tom Bak's top article generates over 880 views. Bookmark Tom Bak to your Favourites.
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