A stump is a cylindrical tool tapered at the ends and generally made of rolled paper.
Stumping then is to blotch or blend your hatchings with a stump. The goal of stumpingis to produce gradations and halftones and to give particular tone regions a softer appearance.
Blending can be accomplished in different ways. You can use tissue paper or even your fingers or both. When employing your fingers be sure to wipe off any oily residues with a tissue.
Stumping must be done in a sculpturally manner. You should literally cut out the form while invoking both the structural anatomy and the plane changes. As you sketch identify each anatomical feature. This is especially true when you work on intricate structures such as the nose and the eyes.
In a comparable fashion you can use your kneaded eraser to "take out" pencil dust to lighten particularareas. Again, go about it in a sculpturally manner. Employ the putty eraser as if it is a brush.
Now and again you may want to employ the concept of "finality". Your mind has a predispostion to fill in the gaps in your observations. That is, the mind has a need for "finality". You can make thoughtful use of this predispostion and leave particular parts of your portrait unfinished. It adds interest to your drawing as the viewer's mind will involuntarily finish the portrait for you.
After you have done lots of stumping and taking out graphite with your putty eraser it is time to further articulate the forms and planes by hatching with a harder pencil (e.g., a 2H pencil). But, there are a few things to look out for at this stage.
Be careful not to leave the light side of the face too darkly or it will look like a contusion. The smile-line is also difficult. If you over-emphasize it you will end up with a scorn. It is best to under-emphasize it and let the viewer's sense of closure finish it for you.
An critical consideration must be made when sketching from a photograph. A photograph should only be reference material. That means artistic decisions must be made. For example:
- What manner of emotional reaction are you after? When people view your portrait what manner of initial gut reaction do you want them to have to your drawing. Good technique is certainly necessary. But it will count for very little if it is frosty cold and dry.
- Make choices. You should not draw every little detail but only the critical ones. Use your artistic sensibility to make these choices.
A hard 4H pencil can be used to make the already dark regions even darker through hatching.
Careful attention needs to be paid to the edges of the forms in your drawing. For example, as a sketch turns away from the light source its tone increasingly gets darker and takes on a soft edge.
A cast shadow has a hard edge. The form of a cast shadow is determined by the form of the entity casting the shadow and the form upon which it is being thrown.
End the drawing by paying attention to the critical details. You also want to further tweak and stabilize the constructed tones. Your drawing must always read as a interconnected whole even if you decide not to bring it to a complete finish.
These few easy guidelines will set you on the right path. Apply them appropriately and soon your pencil portraits will show much improvement.
How To Draw Pencil Portrait
The goal is to integrate the hand so that it is not only proportionally and gestural correct, but is congruous in personality with the expression of the face.
For instance, a pleasant facial expression juxtaposed with a clenched fist may not yield the effect you want unless you intend to add an ironic twist to your portrait. On the other hand, a hand supporting the skull goes very well with a stern scowling expression.
First, absolute beginners should not be attempting to render both the hand and portrait together. Things will quickly get muddled. The lesson for the absolute beginner here is to get an appreciation of the significance of acquiring a solid foundation of your craft.
In a view where a hand supports the skull there is a delicate forward tilt because the model is slightly hunched and leaning forward. For the artist, this situation translates into the presence of a delicately foreshortened and reclined portrait. In the hand/skull case this means that the chin is somewhat receding relative to the forehead.
As always, you should start with the all encompassing arabesque, which in this case, includes the hand and the shoulder. If you first render the skull and then attach the hand to it you are really asking for problems. The hand and the skull will lack unity and will give the awkward impression that they are two distinct objects that are coincidentally next to each other.
When striking the construct be aware of the negative as well as the positive spaces. In addition, do not pre-measure any aspects of the construct. It should be sketched with as much flair as possible without losing your sense of size. Sketch first then verify.
Further build upon the construct by positioning the face, hand, and shoulder signpost
s and proportions. The internal architecture of the construct is initiated by blocking-in the primedarks and painting out the lights with a putty eraser.
What you are doing is to set the stage for sketching the facial features, the hand, and the shoulder. The hand must be established and sized in accordance with the skull and the facial features. The compression of the jaw into the palm must also be reckoned with.
Using a sharp pencil you can now further develop the value and shape with cross-hatching, stumping down, and painting out. In this, you will be going back and forth hoping that you know when to stop. Sketching is about making decisions, i.e., knowing what to build up and, just as major, knowing what to leave out.
In the hand/skull case you have to be extra careful how far you develop the hand. The hand should be seen as an extra element, that is, a supporting element that should not be part of the focus. Do not feel compelled to refine every element in your drawing. Everything in sketching is about equilibrium and communicating your meaning directly to the viewer's eye.
In conclusion, it is critical to see the hand and the shoulder as parts of one whole. Starting your drawing with drawing the construct will aid you greatly with maintaining this unity. Treat the hand and shoulder as supporting elements that surround the face. This means that you should render them in a subordinate role.
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