Pixel graphics and poorly made visuals: this is something you might remember if you were fortunate enough to live during the evolution of PC games. Interestingly, this was only a decade ago- and PC games barely even had any support from operating systems to function at all. Compared to today, we can see how PC games have become a common household product.
Our progression to newer technologies is unveiling new types of PC games. These new forms of gaming include virtual reality, and even forms of controlling objects with mind control in-game. But before we can look to the future, we have to look at how PC games have evolved in question.
The Evolution of Peripherals in PC Games
PC games have been using peripherals for quite some time. They seek to make a better experience for PC gamers by making a realistic experience. A PC gamer may, for instance, choose to use a steering wheel or joystick to simulate driving a car or flying an airplance.
But the most common PC game peripherals are gamepads- surely not the most advanced, but the most common. Gamepads are popular for making the playing experience easier- not necessarily more lifelike. A first person shooter player may, for instance, use a gamepad to use "hot keys" to do certain commands- such as talking to teammates or changing weapons.
PC Games and Graphical Landmarks
Graphics in the 1990's were limited to fairly crude visuals. Sure, cut-scenes were able to make stunning appearances to PC gamers, but actual in-game graphics were lacking. This was due mostly in part to the fact that the hardware at the time could not handle the extra work associated with better quality graphics.
In this day and age, it's hard to find games that are successful and still make use of 2D graphics. Given, there are exceptions, but the norm is that 3D games have taken over. 3D graphics give PC gamers a more real experience, so PC game developers are shifting towards both 3D and virtual reality markets.
The PC Game Takeover Of Society
It seems that everywhere you look there is another MMORPG or RPG PC game that is taking over countries all over the world by storm. Some such as World of Warcraft are even pulling in over 5 million users each month in online game play.
Clearly, PC games have become important to society as we know it. The only thing left to ponder is what PC games will be like in the future.
The Future of PC Games
Frighteningly enough, products are being tested that can react to a human's brain activity. Essentially, this brain activity can be used to control an object in PC games- giving humans the superpower they have dreamed of for decades!
Furthermore, PC games are now starting to take advantage of holographic technology. Although currently the technology is far from being perfected, it is quite exciting to think that in another decade we might be able to react to virtual objects simply by touching them.
All The Pc Games
With the early craze of PC adventure games back in the 80s, you just couldn't get enough of them. Every month, game players would wait for the next release. What adventure would they be up against next? And what could be better than to be able to create your own adventure? That was the premise of the original Dungeon Hack by the makers of Dungeons and Dragons. Unfortunately the game didn't deliver on its promises.
Dungeon Hack could have been a great idea if the makers of it had put the time into it that was necessary. But as with so many products that we see everyday, this was obviously a rush job and it showed.
The premise of Dungeon Hack was simple. Instead of the game engine giving you a set game to play where you journey through some dungeon looking for treasures and fighting monsters, with this game you could design your own adventure and your own dungeon so that each game was different. What could be more exciting than that?
Except the game was anything but exciting. The number of problems with the game far outweighed the number of things that were good about it. Let's start off with the good parts as that won't take very long.
The only good part about this game was that you could indeed "technically" make an infinite number of dungeons and adventures. You could designate how many levels, what kinds of monsters and treasures and a number of other things. On the surface, this would appear to make this a game you could play over and over without ever getting tired of it.
But the actual game play itself didn't quite work that way. Dungeon Hack was simply a random dungeon creator. Even though each one was "technically" different, the truth of the matter was, each one was the same. The only difference in the game, from one play to another, was that the maze was laid out differently and you encountered different monsters in different areas and found different treasures. But the game play itself felt the same each time. It wasn't like playing a different game. It was simply a continuation of the game you played the last time you fired it up. Add to that the fact that the graphics were horrible, even by 1980s standards and this game was almost unplayable.
In the years since the original Dungeon Hack was released, other customizable games have come out. Whether or not they were able to achieve what Dungeon Hack could not is a matter of opinion. Certainly Dungeon Hack had its appeal. For those who didn't need more than just a random dungeon each time they played, it served its purpose. But for those who wanted a different story, in which case this game had none, then you were really out of luck. Dungeon Hack had no story, no cohesive structure and no real interest to a die hard game player.
Maybe the next time somebody comes out with Dungeon Hack they'll do a better job of it.
Both Chris Channing & Michael Russell are contributors for EditorialToday. The above articles have been edited for relevancy and timeliness. All write-ups, reviews, tips and guides published by EditorialToday.com and its partners or affiliates are for informational purposes only. They should not be used for any legal or any other type of advice. We do not endorse any author, contributor, writer or article posted by our team.
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