There are many board games out there which are well loved, and for good reason. These games have captured the imaginations of millions of people and continue to be popular today. However, for devoted fans of the game, sometimes a little variety is nice. Playing the same strategies over and over again, trying to accomplish the same goals, and always running into the same obstacles can get pretty tiring. Yet, having the familiarity of the original game is nice, it gives one a familiar territory in which they feel comfortable. This is why different variations of classic board games have become popular. These new editions, twisting the game in some way, deliver both the familiar setting yet exciting new ways to play that game.
One classic game that has been twisted about in a new edition is Risk 2210 AD. This game, imagining Risk set in the future, offers a fresh new perspective on the beloved game. The map of the game board is almost identical to classic Risk. All of the world's continents are still in place and fully in tact. Some of the territories on those continents have been redrawn and many of them have actually been renamed to fit a more futuristic theme. Greenland is no longer called such, but has become now known as the "Exiled States of America." Water territories have been added to the game, giving players portions of the oceans to form bases on and control. Additionally, and perhaps most interestingly, the moon has been added as another area of the game. If a player controls a space station, acquires a space commander, and then is able to send armies to the moon, this area then becomes controllable and battles are able to occur there.
Risk 2210 AD certainly turns into an interesting premise on the classic world domination game that Risk was known as. It presents players with a sense of a potential future while still giving them a fun strategy base to play with. Classic Risk, while still a great game, doesn't offer the intrigue that Risk 2210 AD can provide, and players interested in another take should consider this game.
Another classic game that has been twisted into an exciting new rendition is The Game of Life. With The Game of Life: Twists and Turns, players now seek to gain the most life points instead of the highest amount of money. The game board has been completely redesigned, however, with different paths being offered to players so that they can find the highest number of life points.
The game has been given an electronic makeover as well, as each player is granted an electronic Life Pod at the beginning of the game which not only controls all of their monetary assets, but keeps track of their life points and "rolls the dice" as well. This clever re-invention of the game has given The Game of Life a new spark of life. One of the major criticisms of the game was that it only promoted wealth and that is not very representative of true happiness. Now, with the new version, players try to be more fulfilled than simply wealthy. This, and other new takes on classic games, give players the chance to enjoy themselves in all new ways!
Classic Board Games Online
Board games very often are about a particular story and feature different characters that we all have come to know and love. There are very few of us who wouldn't recognize Rich Uncle Pennybags from Monopoly, some of the beloved faces from the children's game Candy Land, or any of the iconic characters from the classic detective game Clue. The characters featured with a game are often extremely valuable to enhance the mood and theme of the game, and because of the intense popularity of these games, these characters have become a lasting part of today's pop culture.
The mascot of Monopoly, now referred to as Mr. Monopoly instead of Rich Uncle Pennybags, has been widely used and featured with nearly every incarnation of the game since 1946, when he made his first appearance on that edition's game lid. We have seen him around frequently since then, and although he is not a playable character within the game, seeing Rich Uncle Pennybags brings a response of familiarity out of most people. Whenever a board game character becomes referenced in outside media, we can be assured that they have become a part of typical pop culture. Rich Uncle Pennybags has been referenced in everything from The Simpsons to Ace Ventura and that character belongs to the world now.
The Candy Land characters also provide us with a familiar sight. The game has been popular since 1949, when faces such as King Kandy, Gramma Nutt, Lord Licorice, and Mr. Mint became a part of board game canon. Their familiar faces are learned by young children, who grow up to associate good times with the game and those characters. You would probably have a difficult time to find anyone who wouldn't recognize any of those characters and be able to associate at least one of them with Candy Land.
Clue, however, provides some of the most memorable characters in the most lasting way. With Clue, players play the game as the characters themselves, compared to these other games in which the characters are just a feature in the game. In this classic detective game, six memorable suspects take the center stage, in which they try to figure out which of them committed the murder of poor Mr. Boddy, who is a pretty memorable character himself, despite never making an appearance himself. Miss Scarlet, Colonel Mustard, Mrs. White, Mr. Green, Mrs. Peacock, and Professor Plum constitute these iconic suspects, and by playing as one of them during the game, their place in today's culture becomes affirmed.
One of the interesting things about Clue, however, is the multiple editions that it has produced and the ways that the characters change slightly in each. Since its conception in 1949, each edition has produced a makeover of both the game board and the characters, giving them a slightly different appearance each time. The story behind each of the characters changes as well. The game adopts a situation that can fit many different particular stories and because of this, the characters in the game can be rich and lasting, able to survive through shifts in culture and popular view. The characters have done this, however, for it is pretty safe to assume that any of us who have ever accused "Colonel Mustard in the Library with the Lead Pipe," has known what they were talking about.
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