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Making Money On The Side

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If your profession is recipe based (tailoring, blacksmithing, leatherworking, alchemy, or engineering), the first thing you need to know is what items will make a profit. This is most difficult when you are first starting out, due to your limited number of known recipies. In my experience, ? token items? , which are equipment that has their name spelled in gray/white text, does not sell very well. You should focus almost entirely on making items named with colored text, as they will give you the biggest profit. Equipment that are used as reagents, bags, quivers, ammo pouches, consumables, and a few others can be an exception to this.



The first thing you need to do is go to the auction house and find out the going price for the reagents you need to make items that will increase your skill in your chosen profession. For example, if you are a leatherworker, and you need to find the going price for light leather, you would type in light leather where it says name in the browse window and do a search. From here you can see what other players are selling their light leather for. When trying to determine the going price of reagents, you need to only be concerned with the buyout price. This is because most people are not willing to wait several hours for the reagents they need. To calculate the going price, you take the buyout prices of each stack and divide them by the quantity in the stack. The going price will be around the lowest amount per each item. For example, if the buyout prices listed for light leather are 3 silver for 1, 50 silver for 10, 40 silver for 10, 24 silver 84 copper for 10, 35 silver for 10, 30 silver for 10, 40 silver for 5, 25 silver for 10, and 34 silver for 10, then then you can determine that these buyout prices per each light leather are 3 silver, 5 silver, 4 silver, 2 silver 49 copper, 3 silver 51 copper, 3 silver 1 copper, 4 silver 5 copper, 2 silver 51 copper, and 3 silver 41 copper respectively. From this we can see that the going price is about 3 to 4 silver per light leather.

Next, you need to put some consideration into what type of item you want to make. Again, try to avoid making equipment with gray/white text. Look at your list of known recipes, and focus on the items with orange and yellow text, because these items will raise your skill the most per item made. Go to the auction house and search for the options you are considering. Avoid making items that already have several up for sale, because with every additional item of the same type for sale along with yours, the odds of you selling your item is diminished. Make sure the item you want to make is profitable to sell. You can do this by adding up the costs of the reagents, then doing a search on the item to see if the going price is higher or lower than that number. For example, if you want to make Rugged Leather Pants, which requires 5 light leather and 5 coarse thread, then you would multiply the upper estimate of the going price, which we determined earlier to be 4 silver, by 5, and add 2 silver to cover the costs of the coarse thread, which the npc sells for 40 copper each. The total is 22 silver, and this will be the minimum price you can sell this item for without suffering losses. This amount can often make a good starting price for your item. If the buyout price is equal to or less than this amount, do not make this item and choose something else.

Once you have finally decided on what item you want to make, you can buy the reagents you need and get to work. Be sure only to buy reagents priced less than the upper estimate of the going price you calculated earlier, or you will have to reevaluate the minimum price for which you can sell the item. Do not worry if you spend a lot of money on reagents, it takes money to make money, and if you are successful, it will all come back to you and more very soon.

Once you have made your items, you are finally ready to sell them at the auction house. Your starting price should be somewhere around the minimum profit amount calculated earlier. Your buyout price should equal the going price for the item. To find the going price for equipment, do a search for the item. The going price is usually the lowest price you can buy it for. If one or two items seem to be priced unusually lower than the others being sold, buy them and put them back for sale at a higher price. Always put a semi-reasonable buyout price, because people usually want to buy an item so they can use it for a quest they are working on right away. Go ahead and use the 24 hour time period, if the item sells in less than 8hrs, the extra money will be returned to you in the email added in with the amount you sold the item for.

Things To Keep in Mind:

Avoid charging for less than the lowest buyout price. If you think that the going price is unreasonably high, and there is no possible way anybody would ever buy your items at that price, then undercutting might be understandable, but undercutting is almost always a bad idea. Be patient. Just because your item doesn't sell the first time you put it up for sale, doesn't necessarily mean your charging too much. If everybody else is charging 70 silver for an item, it may seem like a good idea at the time to charge 65 silver for yours to get the buyers to buy your items instead of theirs, but this will hurt you in the long run because this causes a price war. Another seller will see this, and think he can do the same by charging 60 silver for his items, then another seller will see that and charge 55 for his. This catastrophe will continue until the item becomes completely unprofitable. To make matters worse, a person trying to sell equipment a level higher than the equipment your selling may base their buyout price on yours, and another seller may base his buyout price for equipment a level higher than that on his. This domino effect may cause the prices to lower for equipment of the same type for several levels higher. When sellers try to compete with other sellers, you lose.

If you have 20 of the same item, do not flood the market. Put 15 in the bank, and put 5 up for auction, and when those 5 sell, put 5 more up for auction. Patience is not just a virtue, it's a necessity. If you flood the market, the odds of a consumer buying from players selling the same item for the same price become so diminished, that they will will feel they must competitively price their items to stand a chance, resulting in the catastrophe mentioned above. The odd of selling 20 of the same item in one day are extremely low anyways, so by not flooding the market, you are saving a lot of money in deposits.

Be reasonable. If auction house prices are too high, buyers will just farm and quest for the new equipment they need. There is a point at which the price of items becomes too high.

Competitive vs. Non-Competitive Markets:

There is a great deal of controversy over this issue, so I will try to go into detail to try and explain why a non-competitive market is better than a competitive market in this game.

First, you need to understand that each player goes through 3 economic stages. These stages are the supplier, the seller, and the consumer. The player cycles through these stages, and how well the player does in one stage affects how well the player does in the other two. For comparative purposes, I have drawn two diagrams so you can see how a competitive market compares to a non-competitive market in each of these three stages.

As you can see, selling competitively hurts the player throughout the entire cycle. In fact, selling non-competitively is the only way to make a profit with recipe based professions. If you aren't willing to price non-competitively, then you might as well change your professions to mining/skinning or herbalism/skinning, because there is no way someone who prices competitively can make more money on items than someone who sells reagents alone. Contrary to popular belief, recipe based professions can be extremely profitable, but only if you price non-competitively.

For those of you who think the consumer is getting the short end of the stick, just remember that all consumers become sellers, and every seller sells far more items than the consumer buys. The consumer, though it's not immediately obvious, actually benefits in the long run from higher prices, because he will have a great deal more money to buy with.

Monopolies and Cartels:

Monopolies and cartels are illegal in most countries, but they are perfectly fine in World of Warcraft. Contrary to what happens in the real world, World of Warcraft is designed in such a way that monopolies and cartels will actually help the economy! Driving up prices stimulates economic growth and allows all players, not just you, the opportunity to make more money. So here's how you create monopolies and cartels.

If you have enough money, you may realize that you can buy almost all the lower level items of a certain type up for sale. It is very easy to create an in-game monopoly over a portion of the Action House market this way. Simply buy all those lower level items and sell them at higher prices. If you are considering this strategy, keep in mind that maintaining a monopoly can be very time consuming. People are constantly finding and putting more items up for sale, so you need to be able to check the auction hall every few hours to make sure no one is trying to undercut you. So long as you keep buying people out, the monopoly will keep growing larger. If someone decides to undercut you by a small amount, you have the choice of either buying them out and keeping a ? true? monopoly, matching their price, or just letting it go and hope that their item will sell quickly enough that it won't affect you much.

If you have a guild, try creating a guild cartel! One powerful guild with several members can easily dominate the entire market. You can discuss prices in the guild chat, and quickly extend your cartel to all types of items. If your going away for a week, you can have a trusted guild member take care of your portion of the cartel for you while your gone. Having multiple players share a cartel is not nearly as tedious and time consuming as a one man monopoly.

If you are trying to sell an item which has a going price of 80 silver, and only one or two people are also selling that item, try whispering them. You may be able to jack the going price up to a gold or more. Most players are more than willing to be involved in cartels that will get them more money.

More to come in the next article
Making Money On The Side
I have been having a blast trading this last week. I made $7,300 on KKD, $1,700 on FRX, $2,000 on QQQQ and am doing well in my open trade entering FRX to the downside.

I am putting a day of my commentary here for you to see the value of using THE DEDICATED TRADER website as a trading tool.

One thing I learned, when I decided to trade in the stock market, is how important it is to learn from someone that is actually walking the walk and trading. Let me clarify that even more, making money in the market!

I have been shocked to find out how many people out there that are big name authors in the stock market that do not trade or have a negative trading record. What I mean is the rumor is they are no good at trading!

I do what I teach! I am one of very few stock market authors who not only talks the talk, but I walk the walk. I place my trades on my daily commentary for you to learn from. And this has been very valuable for my readers.

In addition to my commentary, I have a mentorship program called TRADERS TALK, where you can pay to spend four hours a week in a private Webshop with me. We go over any trades or whatever you want to learn, including my trades. It is very powerful, and I have been able to watch people go from a beginner level to about three years experience in just a few sessions.

Here is my commentary for Friday, June 6th:

Market Notes - Friday, June 06, 2003:

COMPLETION OF QQQQ TRADE: 3PM EST

I closed my QQQQ trade from a few hours ago using a GTC I set about 1/2 hour ago to just take 50 cents. I was filled for $2.95 on my 40 contracts listed below for a profit of $2,000 before commissions. Not bad for a Friday.

My other trades are going well - RED, RED, RED...I love the downside.

TRADES: 12:00 EST

1. I purchased 15 contracts of FRX puts. August $60 puts $5.90 FHATL. I will stop out if it breaks the high of today at $55.90 if it does not head back down right away. I will then trail it down to around $52 to profit.

2. I just purchased 40 contracts of the July $33 QQQQ puts for $2.45 QAVSG. I will stop out with an alarm if it breaks the high of today at $31.47 and does not turn back down right away. It gapped up today on Intel's good earnings report but is getting weak as I type. I usually do front or next month out on the QQQQ. I will trail it down for profits.

Good MORNING & Happy FRIDAY!

The markets are looking very green at the market open, and my trades for today are all down ones (that is if the markets were down). Perhaps in a few minutes we will get a reversal????? I doubt it!

Anyway here were my candidates if the market was down:

DOW: AA AXP DD XOM

NASDAQ: CMVT INTU JNPR MOLX NXTL SANM SPOT

I had no up trades. We seem to be in the middle of a trend for most stocks, and we are in a very sweet uptrend.

That is about all for today. If I do place a trade I will put the comments above this section later today.

So even though this message is short, it is a powerful one...BE CAREFUL WHO YOU LISTEN AND LEARN FROM!

The stock market is very powerful. If you learn how to trade, and do not short change yourself by trying to trade without necessary tools, you can have TIME & MONEY FREEDOM beyond your wildest dreams. I would love to help you!

Last, I just want to mention my trade on the QQQQ's. It is one of my favorite things to trade. It is an EXCHANGE TRADED FUND that actually owns all of the NASDAQ 100 stocks in it. MSFT is the heaviest weight so I do watch what MSFT is doing for a direction. It obviously follows the NASDAQ market.

But as you can see by my trade listed above, I was able to buy 40 contracts at $2.45 a share for a cost of $9,800 and my delta was .71. The stock only moved about 77 cents to take a profit of 50 cents ? making me $2,000 in about two hours. SWEET!

What I love about the QQQQ's is that they have strike prices every one dollar! That means the July 33 calls I got when the stock was at $31.30 were only $2.45 with a delta of .71. That is incredible. You see, I could spend $5 - $8 per share on regular stocks to try and get that high of a delta, but it is so cheap on the QQQQ!

A lot of people miss the boat, thinking the QQQQ does not move enough to make it worth trading! What a mistake! I love trading this, and it only needs small moves to profit ? but your investment is so small compared to trading stocks.

If you had only done 10 contracts that would have been a $500 gain from $2,450 before commission which is 20%! In a few hours 20% is phenomenal!!

All you need to do is pretend the QQQQ are a stock. Look at support and resistance the same way you do already, and choose a strike price with a delta of .70 or higher for a short term trade and trade it up on support and down on resistance.

I will be doing a course on this soon. I will probably offer a free one hour class on my site to introduce you to it. I think you can see why I am so excited about it, and I hope you might catch the fever.

I teach a two day class twice a month, check it out on my site! I will be in Atlanta on June 19 -20th?come see why students say I was their miracle they needed to become a better trader!

Happy Trading!

Darlene Nelson with Better Trades
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Both Konggrats & Svetlana Nunez are contributors for EditorialToday. The above articles have been edited for relevancy and timeliness. All write-ups, reviews, tips and guides published by EditorialToday.com and its partners or affiliates are for informational purposes only. They should not be used for any legal or any other type of advice. We do not endorse any author, contributor, writer or article posted by our team.

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